Demo Release, Version 0.0.9



Version 0.0.9 release on Itch of Cube Dungeon Demo!

(I wanted to call it 2.0, but I don’t want to be like those big corporations that can’t count properly.)

This update focuses on adding more fun, variety, and new ways to play.

The first major change: you can now choose your starting character skill, which depends on the character’s profession. You can also adjust your starting stats by distributing 10 additional points however you want. Previously the default stats were HP: 50, MP: 50, SP: 50. Now each stat can be reduced down to 30, and the freed points can be reassigned.
For example: 30 / 30 / 100 creates a character with high stamina but lower HP and MP.

Another major change affects HP, MP, and SP progression. I noticed that many players didn’t realize skills could level up, so I added clear level-up bonuses. Now, every time an item levels up (you can check if an item is upgradable by hovering over it and reading its description), the player rolls a die and gains +5 to a random stat. These bonus stats are temporary and will be lost when skills are wiped upon death.

To make progression more visible, I also expanded item descriptions with details about bonuses at each level. Information about item levels is now grouped and displayed in the inventory screen, making it easier to track your growth.

A small but fun change: every enemy now has a 5% chance to drop a random chest upon death. Bosses and Giant enemies currently have a 100% drop chance (this will be reduced in the future, but for now it’s meant purely for fun).

All changes are listed below.
If you have any suggestions or questions, feel free to reach out to me on Steam or Discord:

https://discord.gg/ZB2sEtw5CC

Wishlist the game to see more. More content is coming for the full release on January 15, 2026.


0.0.9 Update

Major Changes

  • New Tablet: Uranium 235 – Features physics-based throwing. On collision with an enemy, or 2 seconds after hitting any surface, it decays into 2–6 damaging fragments. Each fragment deals 30%–100% of the original tablet’s damage. Can headshot enemies.
  • New Character Selection – When creating a player, you can now choose one of three different starting characters, each with unique starting tablets.
  • New Stat Customization – During character creation, you can now adjust HP, MP, and SP to fit your preferred playstyle.
  • New Chest Drops – All enemies have a 5% chance to drop a random chest on death. Bosses and Giant enemies have a 100% chance.
  • New Random Stat Boost – Each time an item levels up, the player gains a random +5 HP/MP/SP bonus via a dice roll. These temporary bonuses are wiped on permanent death.
  • New HUD – Added a clearer interface displaying player stats and item progression.

Balance Changes

  • After being knocked out, the player now respawns with full HP, MP, and SP.
  • Reduced the cost of Investigation skills.
  • Reduced souls drop rate.
  • Increased crystal damage from 2 to 3.
  • Reduced snowball damage from 5 to 4, but snowballs can now headshot enemies.
  • Reduced regeneration for Vampire and Green enemies from 3.0 → 2.2 and 2.0 → 1.6.
  • Improved level-up progression for consumable tablets.
  • Fixed a bug where the step-context window could get stuck when hovering over interactable objects.
  • Added visual effects when HP, MP, or SP are low or when they increase.

Other Changes

  • Updated controls: jump with Space; dash with R + movement.
  • Added animation to stat bar upgrades.
  • Restored the vignette effect on damage.
  • Added broken structures containing extra items.
  • Added barrels and signs to tunnel areas (decorative for now).
  • Major bug resolved ( hover state of mouse stack on some objects)
  • Various small bug fixes.

Files

cube-dungeon-demo-0.0.9.zip 119 MB
1 day ago
cube_dungeon_demo_0.0.9_linux.zip 112 MB
1 day ago

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